Server profile
Four Nintendos
Offline, with 0 of 10 players on; ranked #11,596 of every public Rust server, the top 52%. It last wiped 26d ago.
Offline 159.112.28.71:28016 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Four Nintendos wipe, and on which day?
The record of Four Nintendos's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 10 hours ago.
Server
What Rust version is live on Four Nintendos?
Rust network protocol 2635 and build 168909 on Windows is what Four Nintendos runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Four Nintendos, and is it online?
The last sighting of Four Nintendos was 3 days 8 hours ago, and it is offline at present. It spent 73 of the last 7 full days' 168 hours up, 43% of the time. Rust Insights first logged this server on 2 October 2026.
What location is listed for Four Nintendos?
There is no region published for Four Nintendos. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 159.112.28.71:28016.
Server tags
What is meant by each tag on Four Nintendos?
These tags come from Four Nintendos and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Four Nintendos turn up among the Rust Insights lists and filters?
Four Nintendos appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Four Nintendos right now?
Four Nintendos is offline at the moment; the last sighting was 3 days 8 hours ago. Over the past week it peaked at 2 and averaged 0 players.
Where does Four Nintendos sit in the rankings?
On player hours for the last seven days, Four Nintendos sits at #11,596, inside the top 52% of ranked servers.
Settings and rules
What are the settings and rules for Four Nintendos?
Nothing about gather rate is given in the name of Four Nintendos. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Four Nintendos?
Size 4,500 and seed 6738 define the procedural map on Four Nintendos, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto Four Nintendos?
Type client.connect 159.112.28.71:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.