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Rust Insights

Server profile

Rust Empires Test

Online, with 0 of 25 players on; ranked #9,850 of every public Rust server, the top 45%. It last wiped 12d ago.

Filed under moddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 25 players now 0% full
07-day averagepeak 1
#9,850ranktop 45%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 days usual gap between real wipes
0% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC12d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average212/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average354/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 94 on average103/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average42/200
  5. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average38/250
  6. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average33/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Rust Empires Test?

At their busiest, its recent wipes drew 7 players on average. 16 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

On what schedule does Rust Empires Test wipe?

Rust Empires Test wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 20 hours ago.

About the server

How well does Rust Empires Test perform?

Average server fps over the last 48 hours was 166, with a floor of 65. The world held a peak of 125,722 entities, counting buildings, deployables and all the rest. It drew as much as 3,532 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Rust Empires Test?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust Empires Test. The same protocol is required to join, and Steam takes care of updating it.

Has Rust Empires Test stayed online, and is it up now?

Right now Rust Empires Test is up and running. About 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 15 September 2026.

Where does Rust Empires Test run from?

No region is published by Rust Empires Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 158.69.5.16:28023.

Lists and tags

What is meant by each tag on Rust Empires Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Empires Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rust Empires Test?

These Rust Insights lists include Rust Empires Test: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of Rust Empires Test look like?

Rust Empires Test shows 0 players at the moment, against 25 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.

How does Rust Empires Test compare with other Rust servers in the ranking?

On player hours for the last seven days, Rust Empires Test sits at #9,850, inside the top 45% of ranked servers.

Map and rules

What are the settings and rules for Rust Empires Test?

The name of Rust Empires Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Rust Empires Test?

The game generates the map on Rust Empires Test: procedural, size 4,500, seed 133856400. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to Rust Empires Test?

Open the console with F1 in Rust and enter client.connect 158.69.5.16:28023. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.