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Rust Insights

Server profile · NA

Friend Not Foe / PvE Community / North America

Online, with 0 of 50 players on; ranked #6,299 of every public Rust server, the top 28%. It last wiped 13d ago.

Filed under quad biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 3
#6,299ranktop 28% · #1009 in NA
13d agolast wipebiweekly schedule
7d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 28% of all ranked servers, top 54% in NA, and #370 of the quad servers (top 45%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

28 days usual gap between real wipes
100% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 3.5

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 14d 20hThu 12 Nov, 16:02 UTC
  3. 35d 23hThu 3 Dec, 19:00 UTCFW
  4. 42d 20hThu 10 Dec, 16:02 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average14/140
  2. The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average6/100
  3. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average3/50
  4. GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average3/40
  5. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
  6. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average203/2000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Friend Not Foe / PvE Community / North America, what happens on wipe day?

Recent wipes peaked at 4 players on average. 7 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 3.5.

On what schedule does Friend Not Foe / PvE Community / North America wipe?

Wipes on Friend Not Foe / PvE Community / North America come every 4 weeks on Thursday at 16:02 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 13 days 3 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server details

What does performance look like on Friend Not Foe / PvE Community / North America?

Server fps averaged 59 over 48 hours; the lowest reading was 48. At its highest the entity count reached 81,165: buildings, deployables and everything else. Memory use peaked at 2,504 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Friend Not Foe / PvE Community / North America currently run?

Rust network protocol 2635 and build 168909 on Linux is what Friend Not Foe / PvE Community / North America runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Friend Not Foe / PvE Community / North America, and is it online?

Right now Friend Not Foe / PvE Community / North America is up and running. The uptime it reports puts the last restart at about 8 hours ago. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Friend Not Foe / PvE Community / North America run from?

With its NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 158.69.23.51:28016.

Lists and tags

Which meanings sit behind the tags on Friend Not Foe / PvE Community / North America?

When the game's server browser reads Friend Not Foe / PvE Community / North America, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Friend Not Foe / PvE Community / North America?

The Rust Insights lists that carry Friend Not Foe / PvE Community / North America are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Friend Not Foe / PvE Community / North America right now?

At the time of this refresh, Friend Not Foe / PvE Community / North America holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 3. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.

How does Friend Not Foe / PvE Community / North America compare with other Rust servers in the ranking?

Friend Not Foe / PvE Community / North America holds #6,299 for player hours over the last seven days, #1,009 in North America and in the top 28% of all ranked servers. Within its quad group, the position is #370.

Map and rules

What are the settings and rules for Friend Not Foe / PvE Community / North America?

Nothing about gather rate is given in the name of Friend Not Foe / PvE Community / North America. A group may hold up to 4 players, listed as quad. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Friend Not Foe / PvE Community / North America?

The game generates the map on Friend Not Foe / PvE Community / North America: procedural, size 3,700, seed 653090153. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Friend Not Foe / PvE Community / North America?

Type client.connect 158.69.23.51:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://friendnotfoe.co.uk/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players It holds 50 slots.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.