Server profile
Dev Server
Online, with 0 of ? players on; ranked #14,833 of every public Rust server, the top 67%. It last wiped 26d ago.
Online 158.69.226.187:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Dev Server, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Dev Server wipe?
The record of Dev Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 15 hours ago.
Server details
How well does Dev Server perform?
Server fps averaged 30 over 48 hours; the lowest reading was 30. At its highest the entity count reached 30,526: buildings, deployables and everything else. The highest memory figure was 3,899 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Dev Server?
Rust network protocol 2635 and build 168909 on Linux is what Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Dev Server, and is it up at the moment?
At the time of this check Dev Server is online. The uptime it reports puts the last restart at about 13 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Dev Server sit?
A region is not published by Dev Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 158.69.226.187:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Dev Server?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): The slot count is 0; ts30 (Group limit): A team holds 30 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Dev Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Dev Server appear?
The Rust Insights lists that carry Dev Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Dev Server right now?
The current count for Dev Server is 0 players. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 07:00 UTC, at 0 players on average.
Where does Dev Server sit in the rankings?
On player hours for the last seven days, Dev Server sits at #14,833, inside the top 67% of ranked servers.
Rules and settings
What are the settings and rules for Dev Server?
No gather rate appears in the name of Dev Server. The group cap stands at 30 players. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Dev Server?
Size 4,500 and seed 663008107 define the procedural map on Dev Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join Dev Server?
Open the console with F1 in Rust and enter client.connect 158.69.226.187:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.