Server profile
LinuxGSM
Online, with 0 of 50 players on; ranked #15,426 of every public Rust server, the top 69%. It last wiped 11d ago.
Online 158.160.219.95:28015 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does LinuxGSM wipe?
Its rhythm cannot be read yet: LinuxGSM has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 11 days 22 hours ago.
About the server
How well does LinuxGSM perform?
Average server fps over the last 48 hours was 47, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 153,159. The highest memory figure was 7,396 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does LinuxGSM currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for LinuxGSM. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for LinuxGSM, and is it online?
Right now LinuxGSM is up and running. About 11 days 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 16 October 2026.
In which location does LinuxGSM sit?
There is no region published for LinuxGSM. Rust Insights reports the location a server declares, not the physical place of the machine. 158.160.219.95:28015 is where it answers.
Tags
How should you read the tags listed for LinuxGSM?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what LinuxGSM publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does LinuxGSM turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry LinuxGSM are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on LinuxGSM right now, and how does that number move?
At the time of this refresh, LinuxGSM holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does LinuxGSM place?
The player-hours ranking for the last seven days puts LinuxGSM at #15,426, among the top 69% of all ranked servers.
Settings and rules
What settings and rules apply on LinuxGSM?
The name of LinuxGSM does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
What is the map on LinuxGSM?
Size 5,000 and seed 878195062 define the procedural map on LinuxGSM, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto LinuxGSM?
Type client.connect 158.160.219.95:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.