Server profile
Kurama-World
Online, with 0 of 75 players on; ranked #13,572 of every public Rust server, the top 61%. It last wiped 8d ago.
Online 157.85.95.52:28015 checked 5m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:22 UTC8d ago | 1 | – | running | 0 |
| Mon 19 Oct, 12:04 UTC8d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Kurama-World look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Kurama-World wipe?
Its rhythm cannot be read yet: Kurama-World has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 8 days 7 hours ago.
Server
How well does Kurama-World perform?
The 48-hour average for server fps is 79, and 61 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 143,531. Memory use peaked at 5,564 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Kurama-World?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Kurama-World. The same protocol is required to join, and Steam takes care of updating it.
Has Kurama-World stayed online, and is it up now?
At the time of this check Kurama-World is online. Going by the uptime figure it gives, its last restart was around 39 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 18 October 2026.
What location is listed for Kurama-World?
There is no region published for Kurama-World. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 157.85.95.52:28015.
Server tags
How should you read the tags listed for Kurama-World?
When the game's server browser reads Kurama-World, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Kurama-World?
The Rust Insights lists that carry Kurama-World are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Kurama-World right now?
Of its 75 slots, Kurama-World currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Kurama-World place?
Player hours over seven days put Kurama-World at #13,572, within the top 61% of the ranked field.
Map and rules
What settings and rules apply on Kurama-World?
No gather rate appears in the name of Kurama-World. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Kurama-World?
Kurama-World runs a procedural map of size 5,000 with seed 853673738, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Kurama-World?
To connect, start Rust and enter client.connect 157.85.95.52:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.