Server profile
Rust – Falling Kingdoms
Online, with 0 of 40 players on; ranked #15,196 of every public Rust server, the top 68%. It last wiped 13d ago.
Online 157.85.95.188:26941 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:23 UTC13d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Rust – Falling Kingdoms look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Rust – Falling Kingdoms wipe, and how often?
Its rhythm cannot be read yet: Rust – Falling Kingdoms has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 13 days 23 hours ago.
Server
How well does Rust – Falling Kingdoms perform?
Average server fps over the last 48 hours was 179, with a floor of 124. The world held a peak of 78,037 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,864 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Rust – Falling Kingdoms currently run?
Running on Linux, Rust – Falling Kingdoms is on Rust network protocol 2635 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust – Falling Kingdoms, and is it online?
At the time of this check Rust – Falling Kingdoms is online. About 2 days 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 135 of the last 7 full days' 168 hours up, 80% of the time. The first record Rust Insights has of it is 14 October 2026.
Where does Rust – Falling Kingdoms run from?
A region is not published by Rust – Falling Kingdoms. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 157.85.95.188:26941.
Lists and tags
How should you read the tags listed for Rust – Falling Kingdoms?
When the game's server browser reads Rust – Falling Kingdoms, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Rust – Falling Kingdoms?
The Rust Insights lists that carry Rust – Falling Kingdoms are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Rust – Falling Kingdoms look like?
At the time of this refresh, Rust – Falling Kingdoms holds 0 players on 40 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Rust – Falling Kingdoms place?
On player hours for the last seven days, Rust – Falling Kingdoms sits at #15,196, inside the top 68% of ranked servers.
Rules and settings
What are the settings and rules for Rust – Falling Kingdoms?
The name of Rust – Falling Kingdoms does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust – Falling Kingdoms?
Rust – Falling Kingdoms runs a procedural map of size 3,500 with seed 50000, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to Rust – Falling Kingdoms?
To connect, start Rust and enter client.connect 157.85.95.188:26941 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.