Server profile
velocity test
Online, with 0 of 10 players on; ranked #4,344 of every public Rust server, the top 20%. It last wiped 3d ago.
Online 157.85.95.152:20000 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at velocity test?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does velocity test wipe, and on which day?
The record of velocity test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 10 hours ago.
Server details
How well does velocity test perform?
Average server fps over the last 48 hours was 237, with a floor of 220. Buildings, deployables and the rest took the entity count as high as 10,227. It drew as much as 2,553 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on velocity test?
Rust network protocol 2635 and build 168909 on Linux is what velocity test runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is velocity test, and is it up at the moment?
At the time of this check velocity test is online. The uptime it reports puts the last restart at about 43 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does velocity test run from?
There is no region published for velocity test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.95.152:20000.
Server tags
How should you read the tags listed for velocity test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what velocity test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature velocity test?
The Rust Insights lists that carry velocity test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on velocity test right now, and how does that number move?
velocity test shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does velocity test place?
The player-hours ranking for the last seven days puts velocity test at #4,344, among the top 20% of all ranked servers.
Settings and rules
What are the settings and rules for velocity test?
Nothing about gather rate is given in the name of velocity test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
Which map is live on velocity test?
Size 1,500 and seed 50000 define the procedural map on velocity test, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto velocity test?
To connect, start Rust and enter client.connect 157.85.95.152:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.