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Rust Insights

Server profile

A Shockbyte x Discord Production Rust Server

Online, with 0 of 9999 players on; ranked #14,248 of every public Rust server, the top 64%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 9999 players now 0% full
07-day averagepeak 1
#14,248ranktop 64%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75105:0014:0000:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040005:0014:0000:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:37 UTC27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average26/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average52/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average10/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average30/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average50/200

The short version

Quick answers

From the figures on this page.

Wipe days

What does A Shockbyte x Discord Production Rust Server look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 23 hours after it started.

On what schedule does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes are on record for A Shockbyte x Discord Production Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 14 hours have passed since its current world was created.

Server

How well does A Shockbyte x Discord Production Rust Server perform?

Server fps averaged 237 over 48 hours; the lowest reading was 227. The world held a peak of 3,067 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,058 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on A Shockbyte x Discord Production Rust Server?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte x Discord Production Rust Server. The same protocol is required to join, and Steam takes care of updating it.

Has A Shockbyte x Discord Production Rust Server stayed online, and is it up now?

Right now A Shockbyte x Discord Production Rust Server is up and running. The uptime it reports puts the last restart at about 3 days 16 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 2 October 2026.

What location is listed for A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.94.38:27372.

Tags

How should you read the tags listed for A Shockbyte x Discord Production Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp9999 (Max players): It holds 9,999 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what A Shockbyte x Discord Production Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature A Shockbyte x Discord Production Rust Server?

These Rust Insights lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of A Shockbyte x Discord Production Rust Server look like?

Of its 9,999 slots, A Shockbyte x Discord Production Rust Server currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 10:00 UTC, at 0 players on average.

In the ranking of Rust servers, where does A Shockbyte x Discord Production Rust Server place?

On player hours for the last seven days, A Shockbyte x Discord Production Rust Server sits at #14,248, inside the top 64% of ranked servers.

Settings and rules

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

Nothing about gather rate is given in the name of A Shockbyte x Discord Production Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Shockbyte x Discord Production Rust Server?

The game generates the map on A Shockbyte x Discord Production Rust Server: procedural, size 1,000, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to A Shockbyte x Discord Production Rust Server?

Open the console with F1 in Rust and enter client.connect 157.85.94.38:27372. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp9999,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp9999
Max players It holds 9,999 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.