Server profile
Private - Raid Type Test
Online, with 0 of 5 players on; ranked #13,625 of every public Rust server, the top 61%. It last wiped 13d ago.
Online 157.85.94.33:20552 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:55 UTC13d ago | 2 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Private - Raid Type Test look like once wipe day arrives?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 2 hours after it started.
How often does Private - Raid Type Test wipe, and on which day?
Its rhythm cannot be read yet: Private - Raid Type Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 13 days 22 hours ago.
Server details
How well does Private - Raid Type Test perform?
Server fps averaged 192 over 48 hours; the lowest reading was 142. Buildings, deployables and the rest took the entity count as high as 47,347. Memory use peaked at 4,954 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Private - Raid Type Test on?
Rust network protocol 2635 and build 167781 on Linux is what Private - Raid Type Test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Private - Raid Type Test, and is it online?
Private - Raid Type Test is currently reachable and online. About 41 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 15 October 2026.
What location is listed for Private - Raid Type Test?
No region is published by Private - Raid Type Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.94.33:20552 is where it answers.
Lists and tags
How should you read the tags listed for Private - Raid Type Test?
When the game's server browser reads Private - Raid Type Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Private - Raid Type Test turn up among the Rust Insights lists and filters?
Private - Raid Type Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Private - Raid Type Test look like?
At the time of this refresh, Private - Raid Type Test holds 0 players on 5 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 18:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does Private - Raid Type Test place?
On player hours for the last seven days, Private - Raid Type Test sits at #13,625, inside the top 61% of ranked servers.
Rules and settings
What are the settings and rules for Private - Raid Type Test?
Nothing about gather rate is given in the name of Private - Raid Type Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Private - Raid Type Test?
Size 3,000 and seed 1337 define the procedural map on Private - Raid Type Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Private - Raid Type Test?
To connect, start Rust and enter client.connect 157.85.94.33:20552 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.