Server profile
MarkTRust's Monkey Hole
Offline, with 0 of 10 players on; ranked #15,173 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 157.85.93.252:29060 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:14 UTC17d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |44/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |118/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes52/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA13/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX6/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight23/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at MarkTRust's Monkey Hole?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
When does MarkTRust's Monkey Hole wipe, and how often?
Its rhythm cannot be read yet: MarkTRust's Monkey Hole has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 17 days 15 hours have passed since its current world was created.
About the server
Which Rust version is MarkTRust's Monkey Hole on?
The Rust build is network protocol 2634 and build 167398, running on Linux, for MarkTRust's Monkey Hole. Joining needs your game on the same protocol, which Steam updates for you.
Has MarkTRust's Monkey Hole stayed online, and is it up now?
Offline at the moment, MarkTRust's Monkey Hole was last seen 14 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 19 September 2026 is when Rust Insights first saw it.
In which location does MarkTRust's Monkey Hole sit?
No region is published by MarkTRust's Monkey Hole. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.93.252:29060.
Server tags
What is meant by each tag on MarkTRust's Monkey Hole?
These tags come from MarkTRust's Monkey Hole and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^k (Build server): Use it to design bases and practise builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature MarkTRust's Monkey Hole?
The Rust Insights lists that carry MarkTRust's Monkey Hole are Modded Rust servers, explained, Aim training servers, live, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of MarkTRust's Monkey Hole look like?
MarkTRust's Monkey Hole is offline at the moment; the last sighting was 14 days 3 hours ago.
Where does MarkTRust's Monkey Hole sit in the rankings?
On player hours for the last seven days, MarkTRust's Monkey Hole sits at #15,173, inside the top 70% of ranked servers.
Settings and rules
How is MarkTRust's Monkey Hole configured, and what rules apply?
No gather rate appears in the name of MarkTRust's Monkey Hole. The default of 8 players per group is what applies here. You get combat training as the game mode, aim and PvP practice, loot handed out. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on MarkTRust's Monkey Hole?
Size 3,000 and seed 50000 define the procedural map on MarkTRust's Monkey Hole, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join MarkTRust's Monkey Hole?
Type client.connect 157.85.93.252:29060 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.