Server profile
$MONZ$
Online, with 0 of 40 players on; ranked #9,852 of every public Rust server, the top 45%. It last wiped 5d ago.
Online 157.85.93.245:28683 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 16:04 UTC5d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does $MONZ$ look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
How often does $MONZ$ wipe, and on which day?
Its rhythm cannot be read yet: $MONZ$ has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 4 hours ago.
About the server
What does performance look like on $MONZ$?
The 48-hour average for server fps is 148, and 113 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 48,549. It drew as much as 5,411 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on $MONZ$?
Rust network protocol 2634 and build 167781 on Linux is what $MONZ$ runs. You can only join if your game is on the same protocol; Steam handles that update.
Has $MONZ$ stayed online, and is it up now?
Right now $MONZ$ is up and running. The uptime it reports puts the last restart at about 5 days 3 hours ago. It spent 96 of the last 4 full days' 96 hours up, 100% of the time. The first record Rust Insights has of it is 22 October 2026.
What location is listed for $MONZ$?
No region is published by $MONZ$. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 157.85.93.245:28683 is where it answers.
Lists and tags
How should you read the tags listed for $MONZ$?
These tags come from $MONZ$ and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature $MONZ$?
The Rust Insights lists that carry $MONZ$ are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of $MONZ$ look like?
$MONZ$ shows 0 players at the moment, against 40 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does $MONZ$ place?
Player hours over seven days put $MONZ$ at #9,852, within the top 45% of the ranked field.
Map and rules
What are the settings and rules for $MONZ$?
The name of $MONZ$ does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on $MONZ$?
The game generates the map on $MONZ$: procedural, size 3,000, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to $MONZ$?
Type client.connect 157.85.93.245:28683 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.