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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 16 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 15d ago.

Filed under moddedoxide
Launch Rust and join
0/ 16 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

28.4 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:26 UTC15d ago 0 – running 0
Tue 15 Sep, 04:06 UTC43d ago 0 – 28.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average141/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average154/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average119/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average35/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average35/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at A Shockbyte Rust Server?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

When does A Shockbyte Rust Server wipe, and how often?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 15 days 7 hours have passed since its current world was created.

Server

What does performance look like on A Shockbyte Rust Server?

The 48-hour average for server fps is 97, and 44 was the lowest seen. The world held a peak of 81,647 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,559 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on A Shockbyte Rust Server?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.

Has A Shockbyte Rust Server stayed online, and is it up now?

A Shockbyte Rust Server is currently reachable and online. About 7 days 4 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.93.16:26489.

Lists and tags

How should you read the tags listed for A Shockbyte Rust Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): The slot count is 16; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature A Shockbyte Rust Server?

The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on A Shockbyte Rust Server right now, and how does that number move?

A Shockbyte Rust Server shows 0 players at the moment, against 16 slots. A seven-day average of 0 players puts the last week in context.

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,323, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

Size 3,750 and seed 984392630 define the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto A Shockbyte Rust Server?

Type client.connect 157.85.93.16:26489 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players The slot count is 16.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.