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Rust Insights

Server profile

Shenanigans Crew Server

Online, with 2 of 12 players on; ranked #3,558 of every public Rust server, the top 16%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join
2/ 12 players now 17% full
17-day averagepeak 3
#3,558ranktop 16%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0018:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.5 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 7

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 2 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:03 UTC11d ago 3 – running 0
Fri 2 Oct, 14:52 UTC25d ago 5 halved by day 7 14.3 days 0
Thu 1 Oct, 21:39 UTC FW26d ago 5 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average194/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average181/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average136/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average18/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Shenanigans Crew Server look like once wipe day arrives?

The average busiest point of its recent wipes was 4 players. The peak crowd on this wipe came 27 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 7.

When does Shenanigans Crew Server wipe, and how often?

No next wipe can be predicted for Shenanigans Crew Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 14 hours have passed since its current world was created.

Server details

Does Shenanigans Crew Server hold a steady frame rate?

Server fps averaged 60 over 48 hours; the lowest reading was 57. The world held a peak of 50,612 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,564 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Shenanigans Crew Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Shenanigans Crew Server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Shenanigans Crew Server, and is it online?

At the time of this check Shenanigans Crew Server is online. About 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Shenanigans Crew Server sit?

A region is not published by Shenanigans Crew Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 157.85.92.54:20557.

Lists and tags

How should you read the tags listed for Shenanigans Crew Server?

When the game's server browser reads Shenanigans Crew Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): It holds 12 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Shenanigans Crew Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Shenanigans Crew Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of Shenanigans Crew Server look like?

At the time of this refresh, Shenanigans Crew Server holds 2 players on 12 slots. Over the past week it peaked at 3 and averaged 1 players. The busiest point of the last 48 hours fell at 01:00 UTC, averaging 3 players.

How does Shenanigans Crew Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Shenanigans Crew Server at #3,558, among the top 16% of all ranked servers.

Map and rules

What are the settings and rules for Shenanigans Crew Server?

No gather rate appears in the name of Shenanigans Crew Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

Which map is live on Shenanigans Crew Server?

The game generates the map on Shenanigans Crew Server: procedural, size 3,000, seed 5000. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How do you connect to Shenanigans Crew Server?

To connect, start Rust and enter client.connect 157.85.92.54:20557 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players It holds 12 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.