Server profile
Colonel's Rust Server
Online, with 0 of 16 players on; ranked #12,433 of every public Rust server, the top 56%. It last wiped 26d ago.
Online 157.85.92.113:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 56% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Colonel's Rust Server?
At their busiest, its recent wipes drew 1 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.
How often does Colonel's Rust Server wipe, and on which day?
Too few wipes are on record for Colonel's Rust Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 26 days 7 hours have passed since its current world was created.
Server
What does performance look like on Colonel's Rust Server?
The 48-hour average for server fps is 75, and 59 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 141,636. Memory use peaked at 7,006 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Colonel's Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Colonel's Rust Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Colonel's Rust Server, and is it online?
Colonel's Rust Server is currently reachable and online. About 5 days 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 125 of the last 7 full days' 168 hours up, 74% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Colonel's Rust Server run from?
A region is not published by Colonel's Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.92.113:28015.
Tags
How should you read the tags listed for Colonel's Rust Server?
These tags come from Colonel's Rust Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Colonel's Rust Server?
Colonel's Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Colonel's Rust Server right now?
Colonel's Rust Server shows 0 players at the moment, against 16 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does Colonel's Rust Server place?
The player-hours ranking for the last seven days puts Colonel's Rust Server at #12,433, among the top 56% of all ranked servers.
Rules and settings
What settings and rules apply on Colonel's Rust Server?
No gather rate appears in the name of Colonel's Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on Colonel's Rust Server?
The game generates the map on Colonel's Rust Server: procedural, size 5,000, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to Colonel's Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.92.113:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.