Server profile
Mark VI Vanilla
Online, with 0 of 10 players on; ranked #15,358 of every public Rust server, the top 69%. It last wiped 25d ago.
Online 157.85.91.226:29673 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Mark VI Vanilla wipe?
Too few wipes are on record for Mark VI Vanilla to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 9 hours have passed since its current world was created.
About the server
Does Mark VI Vanilla hold a steady frame rate?
Average server fps over the last 48 hours was 88, with a floor of 4. Buildings, deployables and the rest took the entity count as high as 103,789. It drew as much as 4,348 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Mark VI Vanilla?
Running on Linux, Mark VI Vanilla is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Mark VI Vanilla stayed online, and is it up now?
Mark VI Vanilla is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. It spent 7 of the last 7 full days' 168 hours up, 4% of the time. On 3 October 2026 is when Rust Insights first saw it.
In which location does Mark VI Vanilla sit?
A region is not published by Mark VI Vanilla. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.91.226:29673.
Server tags
Which meanings sit behind the tags on Mark VI Vanilla?
When the game's server browser reads Mark VI Vanilla, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Mark VI Vanilla?
The Rust Insights lists that carry Mark VI Vanilla are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Mark VI Vanilla right now?
At the time of this refresh, Mark VI Vanilla holds 0 players on 10 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Mark VI Vanilla place?
The player-hours ranking for the last seven days puts Mark VI Vanilla at #15,358, among the top 69% of all ranked servers.
Rules and settings
How is Mark VI Vanilla configured, and what rules apply?
Nothing about gather rate is given in the name of Mark VI Vanilla. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Mark VI Vanilla?
Mark VI Vanilla runs a procedural map of size 4,250 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Mark VI Vanilla?
To connect, start Rust and enter client.connect 157.85.91.226:29673 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.