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Rust Insights

Server profile

The Final Stand

Online, with 0 of 75 players on; ranked #9,462 of every public Rust server, the top 43%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 2
#9,462ranktop 43%
resetsno wipes8 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040002:0011:0020:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC1d ago – – – 0
Fri 23 Oct, 17:04 UTC5d ago – – – 0
Fri 23 Oct, 16:55 UTC5d ago – – – 1
Fri 23 Oct, 16:47 UTC5d ago – – – 0
Fri 23 Oct, 16:19 UTC5d ago – – – 0
Thu 22 Oct, 04:29 UTC6d ago – – – 2
Thu 22 Oct, 04:16 UTC6d ago – – – 2
Thu 22 Oct, 04:12 UTC6d ago – – – 1

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 123 on average70/300
  2. EU Hub 01EU · groups of 1000+ · 24 on average16/3300
  3. RaidLabgroups of 8+ · 22 on average200/50
  4. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average3/300
  5. A Shockbyte Rust Servergroups of 8+ · 2 on average1/40
  6. [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does The Final Stand wipe, and on which day?

A new world arrives every few hours on The Final Stand, and because no wipe schedule is kept, none of those resets counts as a wipe.

About the server

Does The Final Stand hold a steady frame rate?

The 48-hour average for server fps is 237, and 225 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 22,991. Memory use peaked at 5,426 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is The Final Stand on?

Rust network protocol 2635 and build 168909 on Linux is what The Final Stand runs. You can only join if your game is on the same protocol; Steam handles that update.

Has The Final Stand stayed online, and is it up now?

At the time of this check The Final Stand is online. Going by the uptime figure it gives, its last restart was around 23 hours ago. It spent 143 of the last 6 full days' 144 hours up, 99% of the time. On 22 October 2026 is when Rust Insights first saw it.

Where does The Final Stand run from?

No region is published by The Final Stand. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.90.185:28015 is where it answers.

Tags

How should you read the tags listed for The Final Stand?

These tags come from The Final Stand and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does The Final Stand turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry The Final Stand are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What does the population of The Final Stand look like?

The Final Stand shows 0 players at the moment, against 75 slots. The seven-day average is 0 players, and the highest point in that week was 2.

Where does The Final Stand sit in the rankings?

On player hours for the last seven days, The Final Stand sits at #9,462, inside the top 43% of ranked servers.

Map and rules

What settings and rules apply on The Final Stand?

The name of The Final Stand does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on The Final Stand?

The Final Stand runs a procedural map of size 2,200 with seed 300900, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join The Final Stand?

To connect, start Rust and enter client.connect 157.85.90.185:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds 75 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.