Server profile
Hop Town Studio - Roleplay Media
Offline, with 0 of 125 players on; ranked #16,224 of every public Rust server, the top 71%. It last wiped 44d ago.
Offline 157.85.90.101:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC44d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |41/999
- [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |134/999
- [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes63/150
- Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA9/100
- AQRUX RUST BUILD | CREATIVE | SANDBOX7/100
- KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight22/100
The short version
Quick answers
From the figures on this page.
Wipe days
What does Hop Town Studio - Roleplay Media look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
How often does Hop Town Studio - Roleplay Media wipe, and on which day?
Too few wipes are on record for Hop Town Studio - Roleplay Media to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 44 days 3 hours ago.
Server
On what version does Hop Town Studio - Roleplay Media currently run?
Rust network protocol 2633 and build 163794 on Linux is what Hop Town Studio - Roleplay Media runs. The same protocol is required to join, and Steam takes care of updating it.
Has Hop Town Studio - Roleplay Media stayed online, and is it up now?
Hop Town Studio - Roleplay Media is offline at the moment; the last time it was seen was 33 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Hop Town Studio - Roleplay Media?
There is no region published for Hop Town Studio - Roleplay Media. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.90.101:28015 is where it answers.
Lists and tags
What is meant by each tag on Hop Town Studio - Roleplay Media?
The tags gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^r (Roleplay): The server is built for roleplay; ^c (Creative): Build anything you like without gathering: this is a sandbox; ^k (Build server): Base design and practice are the point; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Hop Town Studio - Roleplay Media publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live and Rust roleplay servers. You will find it on the server list by applying these filters: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Hop Town Studio - Roleplay Media look like?
Hop Town Studio - Roleplay Media was last seen 33 days 22 hours ago and is offline right now.
How does Hop Town Studio - Roleplay Media compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Hop Town Studio - Roleplay Media at #16,224, among the top 71% of all ranked servers.
Map and rules
What settings and rules apply on Hop Town Studio - Roleplay Media?
No gather rate appears in the name of Hop Town Studio - Roleplay Media. No group limit is set, so the game's default of 8 players applies. build & creative is the game mode, sandbox building, no gathering. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Hop Town Studio - Roleplay Media?
The game generates the map on Hop Town Studio - Roleplay Media: procedural, size 4,750, seed 966214. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Hop Town Studio - Roleplay Media?
Open the console with F1 in Rust and enter client.connect 157.85.90.101:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.