Server profile
ZCheckServer
Offline, with 0 of 22 players on; ranked #15,015 of every public Rust server. It last wiped 47d ago.
Offline 157.85.89.95:28855 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does ZCheckServer wipe, and on which day?
Too few wipes are on record for ZCheckServer to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 47 days 9 hours ago.
About the server
What Rust version is live on ZCheckServer?
The Rust build is network protocol 2633 and build 163794, running on Linux, for ZCheckServer. The same protocol is required to join, and Steam takes care of updating it.
How reliable is ZCheckServer, and is it up at the moment?
The last sighting of ZCheckServer was 43 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 September 2026.
Where does ZCheckServer run from?
No region is published by ZCheckServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.89.95:28855.
Server tags
Which meanings sit behind the tags on ZCheckServer?
These tags come from ZCheckServer and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp22 (Max players): The slot count is 22; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does ZCheckServer appear?
ZCheckServer appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on ZCheckServer right now, and how does that number move?
ZCheckServer was last seen 43 days 20 hours ago and is offline right now.
In the ranking of Rust servers, where does ZCheckServer place?
The player-hours ranking for the last seven days puts ZCheckServer at #15,015, among the top – of all ranked servers.
Rules and settings
What are the settings and rules for ZCheckServer?
No gather rate appears in the name of ZCheckServer. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on ZCheckServer?
A procedural map, generated by the game, is what ZCheckServer runs.
How to join
What is the way to join ZCheckServer?
Open the console with F1 in Rust and enter client.connect 157.85.89.95:28855. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.