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Rust Insights

Server profile

111

Offline, with 1 of 1 players on; ranked #4,998 of every public Rust server, the top 22%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
1/ 1 players now 100% full
17-day averagepeak 1
#4,998ranktop 22%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75109:0012:0013:0018:0019:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040009:0012:0013:0018:0019:0021:00Wiped Tue 27 Oct, 12:35 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:35 UTC1d ago – – running 1
Sat 24 Oct, 13:12 UTC4d ago 1 held half 3 days 0
Mon 19 Oct, 16:40 UTC9d ago 1 held half 4.9 days 1
Fri 16 Oct, 17:24 UTC12d ago 1 held half 3 days 1
Thu 8 Oct, 14:21 UTC20d ago 1 held half 8.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average106/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does 111 look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does 111 wipe, and how often?

There is no next wipe to predict: 111 wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 hours have passed since its current world was created.

Server details

What does performance look like on 111?

Average server fps over the last 48 hours was 239, with a floor of 236. Buildings, deployables and the rest took the entity count as high as 47,424. Memory use peaked at 3,092 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on 111?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 111. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for 111, and is it online?

The last sighting of 111 was 35 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 80 of 168 hours up, or 48% of the time. Rust Insights first logged this server on 3 October 2026.

In which location does 111 sit?

No region is published by 111. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.88.87:28075.

Tags

What is meant by each tag on 111?

When the game's server browser reads 111, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature 111?

These Rust Insights lists include 111: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on 111 right now, and how does that number move?

111 is offline at the moment; the last sighting was 35 hours ago. Over the past week it peaked at 1 and averaged 1 players. Look at the last 48 hours and the peak hour is 12:00 UTC, at 1 players on average.

Where does 111 sit in the rankings?

The player-hours ranking for the last seven days puts 111 at #4,998, among the top 22% of all ranked servers.

Map and rules

What are the settings and rules for 111?

No gather rate appears in the name of 111. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on 111?

Size 3,000 and seed 1413963070 define the procedural map on 111, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to 111?

Type client.connect 157.85.88.87:28075 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.