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Rust Insights

Server profile

[KR/JP] Shock - Solo/Duo/Trio 10/06

Offline, with 0 of 130 players on; ranked #14,619 of every public Rust server, the top 65%. It last wiped 24d ago.

Filed under weekly wipes moddedoxide
Launch Rust and join
0/ 130 players now 0% full
07-day averagepeak –
#14,619ranktop 65%
24d agolast wipeweekly schedule
3d 12hnext wipeMon 2 Nov, 15:01 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Monday 2 November, 15:01 UTC, in 3d 12h. Its weekly schedule tag · low confidence

2 wipe-day peak players, last three wipes

Coming wipes

  1. 3d 12hMon 2 Nov, 15:01 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 10d 12hMon 9 Nov, 15:01 UTC
  4. 17d 12hMon 16 Nov, 15:01 UTC
  5. 24d 12hMon 23 Nov, 15:01 UTC
  6. 31d 12hMon 30 Nov, 15:01 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 38d 12hMon 7 Dec, 15:01 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:01 UTC24d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average32/100
  2. 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average0/200
  3. 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average2/200
  4. 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 2 on average2/200
  5. [Uz/Ru/Kz] #1 UzRust - ModdedEA · groups of 8+ · weekly · 1 on average0/100
  6. Rustoria.co - SEA MainEA · groups of 16+ · weekly · 180 on average124/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [KR/JP] Shock - Solo/Duo/Trio 10/06?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 0 hours after it started.

How often does [KR/JP] Shock - Solo/Duo/Trio 10/06 wipe, and on which day?

Too few wipes are on record for [KR/JP] Shock - Solo/Duo/Trio 10/06 to confirm its schedule, so the tag guides the prediction. A wipe is expected on Monday 2 November at 15:01 UTC. This world dates from 24 days 11 hours ago. A weekly wipe schedule is published in its tags.

Server details

Which Rust version is [KR/JP] Shock - Solo/Duo/Trio 10/06 on?

Rust network protocol 2634 and build 166652 on Linux is what [KR/JP] Shock - Solo/Duo/Trio 10/06 runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [KR/JP] Shock - Solo/Duo/Trio 10/06, and is it up at the moment?

Offline at the moment, [KR/JP] Shock - Solo/Duo/Trio 10/06 was last seen 24 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 5 October 2026 is when Rust Insights first saw it.

Where does [KR/JP] Shock - Solo/Duo/Trio 10/06 run from?

The name of [KR/JP] Shock - Solo/Duo/Trio 10/06 points to Asia, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 157.85.88.162:27188 is where it answers.

Lists and tags

What is meant by each tag on [KR/JP] Shock - Solo/Duo/Trio 10/06?

These tags come from [KR/JP] Shock - Solo/Duo/Trio 10/06 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp130 (Max players): 130 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [KR/JP] Shock - Solo/Duo/Trio 10/06 turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [KR/JP] Shock - Solo/Duo/Trio 10/06 are Modded Rust servers, explained. On the server list, the filters that surface it are Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

How many players are on [KR/JP] Shock - Solo/Duo/Trio 10/06 right now, and how does that number move?

The last time [KR/JP] Shock - Solo/Duo/Trio 10/06 was seen online was 24 days 8 hours ago, and it is offline now.

Where does [KR/JP] Shock - Solo/Duo/Trio 10/06 sit in the rankings?

On player hours for the last seven days, [KR/JP] Shock - Solo/Duo/Trio 10/06 sits at #14,619, inside the top 65% of ranked servers.

Rules and settings

What settings and rules apply on [KR/JP] Shock - Solo/Duo/Trio 10/06?

No gather rate appears in the name of [KR/JP] Shock - Solo/Duo/Trio 10/06. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on [KR/JP] Shock - Solo/Duo/Trio 10/06?

The game generates the map on [KR/JP] Shock - Solo/Duo/Trio 10/06: procedural, size 3,500, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join [KR/JP] Shock - Solo/Duo/Trio 10/06?

To connect, start Rust and enter client.connect 157.85.88.162:27188 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp130,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp130
Max players 130 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.