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Server profile · EA

[Uz/Ru/Kz] #1 UzRust - Modded

Online, with 0 of 100 players on; ranked #6,609 of every public Rust server, the top 30%. It last wiped 7h ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
27-day averagepeak 4
#6,609ranktop 30% · #388 in EA
7h agolast wipeweekly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123411:0013:0015:0016:0018:0020:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040011:0013:0015:0016:0018:0020:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

7.1 days usual gap between real wipes
75% on rhythm of its recent wipes
7 wipe-day peak players, last three wipes
25% crowd held else halves by day 4

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 13hThu 12 Nov, 11:24 UTC
  3. 20d 13hThu 19 Nov, 11:24 UTC
  4. 27d 13hThu 26 Nov, 11:24 UTC
  5. 34d 21hThu 3 Dec, 19:00 UTCFW
  6. 41d 13hThu 10 Dec, 11:24 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC10h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW28d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average30/100
  2. 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 22 on average33/200
  3. 〈红牛〉 五倍6人服/10.28号18:00新开 |新手入门|EA · groups of 30+ · weekly · 3 on average3/200
  4. 【独来独往】10.27新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average2/200
  5. Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average175/200
  6. Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average2/550

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [Uz/Ru/Kz] #1 UzRust - Modded look like once wipe day arrives?

At their busiest, its recent wipes drew 7 players on average. 20 hours into the latest wipe, the crowd on the server reached its peak. In 25% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 4.

When does [Uz/Ru/Kz] #1 UzRust - Modded wipe, and how often?

Too few wipes are on record for [Uz/Ru/Kz] #1 UzRust - Modded to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 7 hours have passed since its current world was created. The tags list wipes as weekly.

Server details

How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?

The 48-hour average for server fps is 230, and 219 was the lowest seen. The world held a peak of 69,353 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,317 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [Uz/Ru/Kz] #1 UzRust - Modded?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [Uz/Ru/Kz] #1 UzRust - Modded. You can only join if your game is on the same protocol; Steam handles that update.

Has [Uz/Ru/Kz] #1 UzRust - Modded stayed online, and is it up now?

At the time of this check [Uz/Ru/Kz] #1 UzRust - Modded is online. The uptime it reports puts the last restart at about 5 hours ago. It spent 16 of the last 7 full days' 168 hours up, 10% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [Uz/Ru/Kz] #1 UzRust - Modded run from?

Its EA tag is what [Uz/Ru/Kz] #1 UzRust - Modded uses to list itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.230.109.15:28015 is where it answers.

Tags

What is meant by each tag on [Uz/Ru/Kz] #1 UzRust - Modded?

These tags come from [Uz/Ru/Kz] #1 UzRust - Modded and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): The server browser files this server under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [Uz/Ru/Kz] #1 UzRust - Modded turn up among the Rust Insights lists and filters?

[Uz/Ru/Kz] #1 UzRust - Modded appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player counts

What does the population of [Uz/Ru/Kz] #1 UzRust - Modded look like?

Of its 100 slots, [Uz/Ru/Kz] #1 UzRust - Modded currently has 0 filled. Over the past week it peaked at 4 and averaged 2 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 3 players on average.

How does [Uz/Ru/Kz] #1 UzRust - Modded compare with other Rust servers in the ranking?

[Uz/Ru/Kz] #1 UzRust - Modded holds #6,609 for player hours over the last seven days, #388 in Asia and in the top 30% of all ranked servers.

Rules and settings

How is [Uz/Ru/Kz] #1 UzRust - Modded configured, and what rules apply?

No gather rate appears in the name of [Uz/Ru/Kz] #1 UzRust - Modded. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

Which map is live on [Uz/Ru/Kz] #1 UzRust - Modded?

[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 2,000 with seed 201110278, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join [Uz/Ru/Kz] #1 UzRust - Modded?

Open the console with F1 in Rust and enter client.connect 213.230.109.15:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://uzrust.uz/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Once a week it wipes.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EA
East Asia The server browser files this server under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.