Server profile · EA
[Uz/Ru/Kz] #1 UzRust - Modded
Online, with 0 of 100 players on; ranked #6,609 of every public Rust server, the top 30%. It last wiped 7h ago.
Online EA 213.230.109.15:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 13d 13hThu 12 Nov, 11:24 UTC
- 20d 13hThu 19 Nov, 11:24 UTC
- 27d 13hThu 26 Nov, 11:24 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 41d 13hThu 10 Dec, 11:24 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:24 UTC10h ago | – | – | running | 0 |
| Thu 8 Oct, 13:18 UTC21d ago | 5 | – | – | 0 |
| Thu 1 Oct, 18:30 UTC FW28d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC35d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC42d ago | 7 | halved by day 4 | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does [Uz/Ru/Kz] #1 UzRust - Modded look like once wipe day arrives?
At their busiest, its recent wipes drew 7 players on average. 20 hours into the latest wipe, the crowd on the server reached its peak. In 25% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 4.
When does [Uz/Ru/Kz] #1 UzRust - Modded wipe, and how often?
Too few wipes are on record for [Uz/Ru/Kz] #1 UzRust - Modded to confirm its schedule, so the tag guides the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 7 hours have passed since its current world was created. The tags list wipes as weekly.
Server details
How well does [Uz/Ru/Kz] #1 UzRust - Modded perform?
The 48-hour average for server fps is 230, and 219 was the lowest seen. The world held a peak of 69,353 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,317 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [Uz/Ru/Kz] #1 UzRust - Modded?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [Uz/Ru/Kz] #1 UzRust - Modded. You can only join if your game is on the same protocol; Steam handles that update.
Has [Uz/Ru/Kz] #1 UzRust - Modded stayed online, and is it up now?
At the time of this check [Uz/Ru/Kz] #1 UzRust - Modded is online. The uptime it reports puts the last restart at about 5 hours ago. It spent 16 of the last 7 full days' 168 hours up, 10% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does [Uz/Ru/Kz] #1 UzRust - Modded run from?
Its EA tag is what [Uz/Ru/Kz] #1 UzRust - Modded uses to list itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.230.109.15:28015 is where it answers.
Tags
What is meant by each tag on [Uz/Ru/Kz] #1 UzRust - Modded?
These tags come from [Uz/Ru/Kz] #1 UzRust - Modded and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EA (East Asia): The server browser files this server under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [Uz/Ru/Kz] #1 UzRust - Modded turn up among the Rust Insights lists and filters?
[Uz/Ru/Kz] #1 UzRust - Modded appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Player counts
What does the population of [Uz/Ru/Kz] #1 UzRust - Modded look like?
Of its 100 slots, [Uz/Ru/Kz] #1 UzRust - Modded currently has 0 filled. Over the past week it peaked at 4 and averaged 2 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 3 players on average.
How does [Uz/Ru/Kz] #1 UzRust - Modded compare with other Rust servers in the ranking?
[Uz/Ru/Kz] #1 UzRust - Modded holds #6,609 for player hours over the last seven days, #388 in Asia and in the top 30% of all ranked servers.
Rules and settings
How is [Uz/Ru/Kz] #1 UzRust - Modded configured, and what rules apply?
No gather rate appears in the name of [Uz/Ru/Kz] #1 UzRust - Modded. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
Which map is live on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded runs a procedural map of size 2,000 with seed 201110278, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join [Uz/Ru/Kz] #1 UzRust - Modded?
Open the console with F1 in Rust and enter client.connect 213.230.109.15:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://uzrust.uz/.
