Server profile
HAZMA
Online, with 0 of 30 players on; ranked #12,973 of every public Rust server, the top 58%. It last wiped 24d ago.
Online 157.85.88.114:22243 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:20 UTC24d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
On HAZMA, what happens on wipe day?
Recent wipes peaked at 2 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does HAZMA wipe?
The record of HAZMA's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 24 days 5 hours ago.
Server
Does HAZMA hold a steady frame rate?
Average server fps over the last 48 hours was 219, with a floor of 137. Buildings, deployables and the rest took the entity count as high as 67,469. Memory use peaked at 4,150 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on HAZMA?
The Rust build is network protocol 2635 and build 168909, running on Linux, for HAZMA. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is HAZMA, and is it up at the moment?
Right now HAZMA is up and running. Going by the uptime figure it gives, its last restart was around 2 days 6 hours ago. It spent 37 of the last 7 full days' 168 hours up, 22% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does HAZMA sit?
A region is not published by HAZMA. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.88.114:22243.
Lists and tags
How should you read the tags listed for HAZMA?
These tags come from HAZMA and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does HAZMA appear?
HAZMA appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on HAZMA right now, and how does that number move?
At the time of this refresh, HAZMA holds 0 players on 30 slots. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 0 players.
Where does HAZMA sit in the rankings?
On player hours for the last seven days, HAZMA sits at #12,973, inside the top 58% of ranked servers.
Rules and settings
What settings and rules apply on HAZMA?
Nothing about gather rate is given in the name of HAZMA. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on HAZMA?
The game generates the map on HAZMA: procedural, size 3,500, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto HAZMA?
Open the console with F1 in Rust and enter client.connect 157.85.88.114:22243. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.