Server profile
A Shockbyte Rust Server
Online, with 0 of 75 players on; ranked #15,351 of every public Rust server, the top 69%. It last wiped 14d ago.
Online 157.85.87.93:26716 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:16 UTC14d ago | 4 | – | running | 0 |
| Mon 12 Oct, 19:27 UTC16d ago | 4 | – | 2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does A Shockbyte Rust Server look like once wipe day arrives?
The average busiest point of its recent wipes was 4 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does A Shockbyte Rust Server wipe, and on which day?
Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 11 hours have passed since its current world was created.
Server details
What does performance look like on A Shockbyte Rust Server?
Server fps averaged 111 over 48 hours; the lowest reading was 56. At its highest the entity count reached 69,942: buildings, deployables and everything else. The highest memory figure was 4,458 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is A Shockbyte Rust Server on?
The Rust build is network protocol 2635 and build 167781, running on Linux, for A Shockbyte Rust Server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A Shockbyte Rust Server, and is it online?
A Shockbyte Rust Server is currently reachable and online. About 3 days 10 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.87.93:26716 is where it answers.
Lists and tags
How should you read the tags listed for A Shockbyte Rust Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does A Shockbyte Rust Server appear?
The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on A Shockbyte Rust Server right now?
At the time of this refresh, A Shockbyte Rust Server holds 0 players on 75 slots. Its average over seven days comes to 0 players.
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,351, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for A Shockbyte Rust Server?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,500, seed 7676455. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to A Shockbyte Rust Server?
To connect, start Rust and enter client.connect 157.85.87.93:26716 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.