Server profile
1v1v1
Offline, with 0 of 3 players on; ranked #15,236 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 157.85.87.80:22970 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:15 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at 1v1v1?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does 1v1v1 wipe, and on which day?
The record of 1v1v1's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 10 hours have passed since its current world was created.
Server
On what version does 1v1v1 currently run?
Running on Linux, 1v1v1 is on Rust network protocol 2634 and build 166586. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for 1v1v1, and is it online?
1v1v1 is offline at the moment; the last time it was seen was 14 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does 1v1v1 run from?
No region is published by 1v1v1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.87.80:22970.
Tags
What is meant by each tag on 1v1v1?
When the game's server browser reads 1v1v1, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does 1v1v1 turn up among the Rust Insights lists and filters?
1v1v1 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of 1v1v1 look like?
The last time 1v1v1 was seen online was 14 days 7 hours ago, and it is offline now.
In the ranking of Rust servers, where does 1v1v1 place?
Player hours over seven days put 1v1v1 at #15,236, within the top 70% of the ranked field.
Rules and settings
How is 1v1v1 configured, and what rules apply?
No gather rate appears in the name of 1v1v1. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on 1v1v1?
The game generates the map on 1v1v1: procedural, size 2,500, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
What is the way to join 1v1v1?
Type client.connect 157.85.87.80:22970 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.