Server profile
ViperVille
Online, with 0 of 40 players on; ranked #8,797 of every public Rust server, the top 40%. It last wiped 27d ago.
Online 157.85.87.39:27082 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 40% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does ViperVille look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 23 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
On what schedule does ViperVille wipe?
Too few wipes are on record for ViperVille to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 8 hours have passed since its current world was created.
Server details
How well does ViperVille perform?
Average server fps over the last 48 hours was 154, with a floor of 126. Buildings, deployables and the rest took the entity count as high as 50,005. The highest memory figure was 3,866 MB. A climbing entity count and low fps are what players experience as lag.
On what version does ViperVille currently run?
Rust network protocol 2635 and build 168909 on Linux is what ViperVille runs. The same protocol is required to join, and Steam takes care of updating it.
Has ViperVille stayed online, and is it up now?
Right now ViperVille is up and running. The uptime it reports puts the last restart at about 2 days 9 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does ViperVille sit?
A region is not published by ViperVille. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.87.39:27082 is where it answers.
Lists and tags
What is meant by each tag on ViperVille?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what ViperVille publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does ViperVille turn up among the Rust Insights lists and filters?
These Rust Insights lists include ViperVille: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of ViperVille look like?
At the time of this refresh, ViperVille holds 0 players on 40 slots. A weekly average of 0 players goes with a peak of 2.
Where does ViperVille sit in the rankings?
On player hours for the last seven days, ViperVille sits at #8,797, inside the top 40% of ranked servers.
Rules and settings
How is ViperVille configured, and what rules apply?
The name of ViperVille does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on ViperVille?
ViperVille runs a procedural map of size 3,000 with seed 50000, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join ViperVille?
Open the console with F1 in Rust and enter client.connect 157.85.87.39:27082. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.