Server profile
SIGNAL | Vanilla+
Offline, with 0 of 100 players on; ranked #15,490 of every public Rust server, the top 69%. It last wiped 45d ago.
Offline 157.85.87.161:27184 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 13:31 UTC45d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On SIGNAL | Vanilla+, what happens on wipe day?
At their busiest, its recent wipes drew 3 players on average. 1 hours after the latest wipe, the crowd peaked.
When does SIGNAL | Vanilla+ wipe, and how often?
Its rhythm cannot be read yet: SIGNAL | Vanilla+ has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 45 days 15 hours ago.
Server details
On what version does SIGNAL | Vanilla+ currently run?
Rust network protocol 2633 and build 164530 on Linux is what SIGNAL | Vanilla+ runs. Joining needs your game on the same protocol, which Steam updates for you.
Has SIGNAL | Vanilla+ stayed online, and is it up now?
The last sighting of SIGNAL | Vanilla+ was 39 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does SIGNAL | Vanilla+ run from?
A region is not published by SIGNAL | Vanilla+. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.87.161:27184.
Server tags
What is meant by each tag on SIGNAL | Vanilla+?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what SIGNAL | Vanilla+ publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does SIGNAL | Vanilla+ turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry SIGNAL | Vanilla+ are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of SIGNAL | Vanilla+ look like?
SIGNAL | Vanilla+ is offline at the moment; the last sighting was 39 days 8 hours ago.
How does SIGNAL | Vanilla+ compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts SIGNAL | Vanilla+ at #15,490, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for SIGNAL | Vanilla+?
The name of SIGNAL | Vanilla+ does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
What is the map on SIGNAL | Vanilla+?
The game generates the map on SIGNAL | Vanilla+: procedural, size 3,000, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto SIGNAL | Vanilla+?
Type client.connect 157.85.87.161:27184 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://signal-frontend.onecupoftea93.workers.dev/.