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Live edition74,886 playing on 11,806 servers

Rust Insights

Server profile

The Dead Zone

Online, with 0 of 125 players on; ranked #6,759 of every public Rust server, the top 30%. It last wiped 25d ago.

Filed under vanilla
Launch Rust and join
0/ 125 players now 0% full
07-day averagepeak 2
#6,759ranktop 30%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020022:0007:0016:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:20 UTC25d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average562/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average360/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average44/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average41/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average131/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

On The Dead Zone, what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. 29 hours after the latest wipe, the crowd peaked.

When does The Dead Zone wipe, and how often?

The record of The Dead Zone's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 25 days 5 hours ago.

Server details

Does The Dead Zone hold a steady frame rate?

The 48-hour average for server fps is 106, and 87 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 163,536. The highest memory figure was 6,326 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on The Dead Zone?

Running on Linux, The Dead Zone is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for The Dead Zone, and is it online?

The Dead Zone is currently reachable and online. The uptime it reports puts the last restart at about 2 days 21 hours ago. It spent 162 of the last 7 full days' 168 hours up, 96% of the time. The first record Rust Insights has of it is 3 October 2026.

Where does The Dead Zone run from?

There is no region published for The Dead Zone. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 157.85.86.90:28015 is where it answers.

Server tags

How should you read the tags listed for The Dead Zone?

The tags gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged are what The Dead Zone publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does The Dead Zone appear?

The Rust Insights lists that carry The Dead Zone are Best Rust community servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How many players are on The Dead Zone right now, and how does that number move?

Of its 125 slots, The Dead Zone currently has 0 filled. A weekly average of 0 players goes with a peak of 2. Look at the last 48 hours and the peak hour is 21:00 UTC, at 1 players on average.

Where does The Dead Zone sit in the rankings?

Player hours over seven days put The Dead Zone at #6,759, within the top 30% of the ranked field.

Settings and rules

What are the settings and rules for The Dead Zone?

The name of The Dead Zone does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

Which map is live on The Dead Zone?

Size 5,400 and seed 567367 define the procedural map on The Dead Zone, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to The Dead Zone?

Type client.connect 157.85.86.90:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players It holds 125 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.