Server profile
Pirate's Haven | Nassau | PvE | RP
Online, with 0 of 75 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 157.85.86.85:26063 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTC FW26d ago | 1 | – | running | 0 |
| Mon 28 Sep, 23:31 UTC29d ago | 1 | held half | 3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Pirate's Haven | Nassau | PvE | RP, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
How often does Pirate's Haven | Nassau | PvE | RP wipe, and on which day?
Too few wipes are on record for Pirate's Haven | Nassau | PvE | RP to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 23 hours ago.
Server details
Does Pirate's Haven | Nassau | PvE | RP hold a steady frame rate?
Server fps averaged 237 over 48 hours; the lowest reading was 223. Buildings, deployables and the rest took the entity count as high as 8,298. The highest memory figure was 2,899 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Pirate's Haven | Nassau | PvE | RP?
Running on Linux, Pirate's Haven | Nassau | PvE | RP is on Rust network protocol 2635 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Pirate's Haven | Nassau | PvE | RP, and is it up at the moment?
At the time of this check Pirate's Haven | Nassau | PvE | RP is online. About 5 days 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 28 September 2026.
Where does Pirate's Haven | Nassau | PvE | RP run from?
No region is published by Pirate's Haven | Nassau | PvE | RP. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.86.85:26063.
Tags
Which meanings sit behind the tags on Pirate's Haven | Nassau | PvE | RP?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Pirate's Haven | Nassau | PvE | RP publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Pirate's Haven | Nassau | PvE | RP appear?
The Rust Insights lists that carry Pirate's Haven | Nassau | PvE | RP are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Pirate's Haven | Nassau | PvE | RP look like?
At the time of this refresh, Pirate's Haven | Nassau | PvE | RP holds 0 players on 75 slots. A seven-day average of 0 players puts the last week in context.
Where does Pirate's Haven | Nassau | PvE | RP sit in the rankings?
The player-hours ranking for the last seven days puts Pirate's Haven | Nassau | PvE | RP at #15,344, among the top 69% of all ranked servers.
Settings and rules
How is Pirate's Haven | Nassau | PvE | RP configured, and what rules apply?
Nothing about gather rate is given in the name of Pirate's Haven | Nassau | PvE | RP. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Pirate's Haven | Nassau | PvE | RP?
Size 1,500 and seed 50000 define the procedural map on Pirate's Haven | Nassau | PvE | RP, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
What is the way to join Pirate's Haven | Nassau | PvE | RP?
Open the console with F1 in Rust and enter client.connect 157.85.86.85:26063. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.