Skip to the story

Live edition67,749 playing on 11,777 servers

Rust Insights

Server profile

A Shockbyte Rust Server

Offline, with 0 of 1 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 20d ago.

Filed under moddedoxide
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#15,318ranktop 69%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0021:0022:0000:0001:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020020:0021:0022:0000:0001:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.6 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 04:25 UTC20d ago 0 – running 0
Thu 24 Sep, 15:02 UTC34d ago 4 halved by day 4 14.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average168/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average80/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average259/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On A Shockbyte Rust Server, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 4.

How often does A Shockbyte Rust Server wipe, and on which day?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 20 days 8 hours ago.

About the server

How well does A Shockbyte Rust Server perform?

Average server fps over the last 48 hours was 122, with a floor of 102. Buildings, deployables and the rest took the entity count as high as 71,861. The highest memory figure was 2,915 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is A Shockbyte Rust Server on?

The Rust build is network protocol 2635 and build 167398, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for A Shockbyte Rust Server, and is it online?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 34 hours ago. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.86.49:24023 is where it answers.

Tags

Which meanings sit behind the tags on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Shockbyte Rust Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of A Shockbyte Rust Server look like?

The last time A Shockbyte Rust Server was seen online was 34 hours ago, and it is offline now. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

Player hours over seven days put A Shockbyte Rust Server at #15,318, within the top 69% of the ranked field.

Rules and settings

What are the settings and rules for A Shockbyte Rust Server?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on A Shockbyte Rust Server?

The game generates the map on A Shockbyte Rust Server: procedural, size 3,500, seed 313349. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 157.85.86.49:24023 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.