Server profile
A Shockbyte Rust Server
Online, with 0 of 40 players on; ranked #15,404 of every public Rust server, the top 69%. It last wiped 17d ago.
Online 157.85.86.38:21156 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:13 UTC17d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On A Shockbyte Rust Server, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started.
When does A Shockbyte Rust Server wipe, and how often?
The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 22 hours have passed since its current world was created.
Server
How well does A Shockbyte Rust Server perform?
Server fps averaged 190 over 48 hours; the lowest reading was 133. Buildings, deployables and the rest took the entity count as high as 45,088. The highest memory figure was 4,729 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does A Shockbyte Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte Rust Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is A Shockbyte Rust Server, and is it up at the moment?
At the time of this check A Shockbyte Rust Server is online. About 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 165 of the last 7 full days' 168 hours up, 98% of the time. The first record Rust Insights has of it is 9 October 2026.
In which location does A Shockbyte Rust Server sit?
There is no region published for A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.86.38:21156 is where it answers.
Server tags
How should you read the tags listed for A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature A Shockbyte Rust Server?
These Rust Insights lists include A Shockbyte Rust Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on A Shockbyte Rust Server right now, and how does that number move?
Of its 40 slots, A Shockbyte Rust Server currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does A Shockbyte Rust Server sit in the rankings?
On player hours for the last seven days, A Shockbyte Rust Server sits at #15,404, inside the top 69% of ranked servers.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 3,000, seed 618226138. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto A Shockbyte Rust Server?
Open the console with F1 in Rust and enter client.connect 157.85.86.38:21156. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.