Server profile
PureGaming
Online, with 1 of 5 players on; ranked #5,250 of every public Rust server, the top 24%. It makes a new world every few hours rather than wiping.
Online 157.85.86.168:20340 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:35 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 23:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:18 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 22:06 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 21:22 UTC2d ago | – | – | – | 1 |
| Wed 14 Oct, 17:13 UTC14d ago | 1 | held half | 12.2 days | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does PureGaming wipe, and on which day?
No wipe schedule is kept on PureGaming; the world is remade every few hours instead, and those resets do not count as wipes.
Server
Does PureGaming hold a steady frame rate?
Server fps averaged 202 over 48 hours; the lowest reading was 129. At its highest the entity count reached 47,702: buildings, deployables and everything else. The highest memory figure was 3,550 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is PureGaming on?
Rust network protocol 2635 and build 168909 on Linux is what PureGaming runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PureGaming, and is it online?
At the time of this check PureGaming is online. The uptime it reports puts the last restart at about 22 minutes ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 14 October 2026 is when Rust Insights first saw it.
What location is listed for PureGaming?
No region is published by PureGaming. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 157.85.86.168:20340.
Server tags
Which meanings sit behind the tags on PureGaming?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what PureGaming publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does PureGaming appear?
PureGaming appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of PureGaming look like?
Of its 5 slots, PureGaming currently has 1 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does PureGaming place?
On player hours for the last seven days, PureGaming sits at #5,250, inside the top 24% of ranked servers.
Rules and settings
How is PureGaming configured, and what rules apply?
Nothing about gather rate is given in the name of PureGaming. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on PureGaming?
PureGaming runs a procedural map of size 3,000 with seed 68, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to PureGaming?
Open the console with F1 in Rust and enter client.connect 157.85.86.168:20340. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.