Server profile
YotaLand
Offline, with 0 of 10 players on; ranked #15,490 of every public Rust server, the top 70%. It last wiped 55d ago.
Offline 157.85.86.129:25914 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does YotaLand wipe?
Too few wipes are on record for YotaLand to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 55 days ago.
Server details
Which Rust version is YotaLand on?
Rust network protocol 2633 and build 163794 on Linux is what YotaLand runs. The same protocol is required to join, and Steam takes care of updating it.
Has YotaLand stayed online, and is it up now?
Offline at the moment, YotaLand was last seen 39 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does YotaLand sit?
A region is not published by YotaLand. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.85.86.129:25914.
Tags
What is meant by each tag on YotaLand?
When the game's server browser reads YotaLand, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature YotaLand?
YotaLand appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of YotaLand look like?
The last time YotaLand was seen online was 39 days 21 hours ago, and it is offline now.
In the ranking of Rust servers, where does YotaLand place?
Player hours over seven days put YotaLand at #15,490, within the top 70% of the ranked field.
Map and rules
How is YotaLand configured, and what rules apply?
Nothing about gather rate is given in the name of YotaLand. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on YotaLand?
YotaLand runs a procedural map of size 3,500 with seed 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join YotaLand?
Open the console with F1 in Rust and enter client.connect 157.85.86.129:25914. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.