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Rust Insights

Server profile

A Shockbyte Rust Server

Offline, with 0 of 12 players on; ranked #15,412 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 12 players now 0% full
07-day averagepeak –
#15,412ranktop 69%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0012:0016:0020:0000:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040008:0012:0016:0020:0000:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:58 UTC18d ago 5 – running 0
Fri 2 Oct, 13:23 UTC25d ago 5 halved by day 2 7.2 days 0
Sat 26 Sep, 19:09 UTC31d ago 4 halved by day 1 5.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average99/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average108/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average44/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at A Shockbyte Rust Server?

At their busiest, its recent wipes drew 5 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.5.

On what schedule does A Shockbyte Rust Server wipe?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 18 days 12 hours have passed since its current world was created.

About the server

How well does A Shockbyte Rust Server perform?

The 48-hour average for server fps is 219, and 199 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 18,680. The highest memory figure was 3,283 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is A Shockbyte Rust Server on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte Rust Server. Joining needs your game on the same protocol, which Steam updates for you.

Has A Shockbyte Rust Server stayed online, and is it up now?

Offline at the moment, A Shockbyte Rust Server was last seen 26 hours ago. Going by the uptime figure it gives, its last restart was around 18 hours ago. It spent 149 of the last 7 full days' 168 hours up, 89% of the time. Rust Insights first logged this server on 26 September 2026.

What location is listed for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.85.56:29795.

Tags

How should you read the tags listed for A Shockbyte Rust Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp12 (Max players): It holds 12 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

A Shockbyte Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of A Shockbyte Rust Server look like?

The last time A Shockbyte Rust Server was seen online was 26 hours ago, and it is offline now. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does A Shockbyte Rust Server place?

The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #15,412, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on A Shockbyte Rust Server?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,100 with seed 1575578214, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto A Shockbyte Rust Server?

Type client.connect 157.85.85.56:29795 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rustmaps.com/map/2100_1575578214.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp12
Max players It holds 12 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.