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Rust Insights

Server profile

Cyberbob's Server

Online, with 0 of 20 players on; ranked #4,609 of every public Rust server, the top 21%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 2
#4,609ranktop 21%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75114:0023:0008:0017:0003:0012:00Wiped Tue 27 Oct, 17:51 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
010020030040014:0023:0008:0017:0003:0012:00Wiped Tue 27 Oct, 17:51 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:51 UTC1d ago – – running 1
Thu 22 Oct, 10:33 UTC7d ago 1 halved by day 1 5.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average184/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Cyberbob's Server, what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does Cyberbob's Server wipe, and how often?

Its rhythm cannot be read yet: Cyberbob's Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 43 hours ago.

About the server

What does performance look like on Cyberbob's Server?

The 48-hour average for server fps is 101, and 22 was the lowest seen. The world held a peak of 140,587 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,555 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Cyberbob's Server currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Cyberbob's Server. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Cyberbob's Server, and is it up at the moment?

At the time of this check Cyberbob's Server is online. About 6 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 16 October 2026.

What location is listed for Cyberbob's Server?

There is no region published for Cyberbob's Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.85.85.251:22777.

Server tags

How should you read the tags listed for Cyberbob's Server?

These tags come from Cyberbob's Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Cyberbob's Server?

These Rust Insights lists include Cyberbob's Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on Cyberbob's Server right now, and how does that number move?

At the time of this refresh, Cyberbob's Server holds 0 players on 20 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 16:00 UTC, at 1 players on average.

How does Cyberbob's Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Cyberbob's Server at #4,609, among the top 21% of all ranked servers.

Settings and rules

How is Cyberbob's Server configured, and what rules apply?

The name of Cyberbob's Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Cyberbob's Server?

The game generates the map on Cyberbob's Server: procedural, size 5,000, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Cyberbob's Server?

Open the console with F1 in Rust and enter client.connect 157.85.85.251:22777. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.