Server profile
EVAL team production
Offline, with 0 of 10 players on; ranked #16,001 of every public Rust server, the top 71%. It last wiped 30d ago.
Offline 157.85.85.132:25321 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 16:52 UTC30d ago | 1 | – | running | 0 |
| Sun 27 Sep, 10:40 UTC32d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 12:04 UTC35d ago | 2 | held half | 2.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at EVAL team production?
Recent wipes peaked at 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does EVAL team production wipe, and how often?
There is no next wipe to predict: EVAL team production wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 30 days 21 hours have passed since its current world was created.
About the server
What Rust version is live on EVAL team production?
Rust network protocol 2633 and build 165217 on Linux is what EVAL team production runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for EVAL team production, and is it online?
Offline at the moment, EVAL team production was last seen 24 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for EVAL team production?
A region is not published by EVAL team production. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 157.85.85.132:25321.
Server tags
What is meant by each tag on EVAL team production?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what EVAL team production publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature EVAL team production?
These Rust Insights lists include EVAL team production: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on EVAL team production right now, and how does that number move?
EVAL team production was last seen 24 days 23 hours ago and is offline right now.
Where does EVAL team production sit in the rankings?
Player hours over seven days put EVAL team production at #16,001, within the top 71% of the ranked field.
Rules and settings
How is EVAL team production configured, and what rules apply?
Nothing about gather rate is given in the name of EVAL team production. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on EVAL team production?
The game generates the map on EVAL team production: procedural, size 6,000, seed 50000. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
What is the way to join EVAL team production?
Type client.connect 157.85.85.132:25321 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.