Server profile
A Sharkbite test server
Online, with 0 of 25 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 21d ago.
Online 157.85.85.10:22459 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC21d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does A Sharkbite test server look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
When does A Sharkbite test server wipe, and how often?
Too few wipes are on record for A Sharkbite test server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 11 hours ago.
About the server
How well does A Sharkbite test server perform?
The 48-hour average for server fps is 125, and 90 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 69,490. The highest memory figure was 4,463 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on A Sharkbite test server?
The Rust build is network protocol 2635 and build 167231, running on Linux, for A Sharkbite test server. The same protocol is required to join, and Steam takes care of updating it.
Has A Sharkbite test server stayed online, and is it up now?
A Sharkbite test server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 3 days 8 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 4 October 2026.
Where does A Sharkbite test server run from?
A region is not published by A Sharkbite test server. Rust Insights reports the location a server declares, not the physical place of the machine. 157.85.85.10:22459 is where it answers.
Lists and tags
Which meanings sit behind the tags on A Sharkbite test server?
When the game's server browser reads A Sharkbite test server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): 25 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167231 (Build): The game build is 167231; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does A Sharkbite test server turn up among the Rust Insights lists and filters?
These Rust Insights lists include A Sharkbite test server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of A Sharkbite test server look like?
Of its 25 slots, A Sharkbite test server currently has 0 filled. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does A Sharkbite test server place?
On player hours for the last seven days, A Sharkbite test server sits at #15,276, inside the top 69% of ranked servers.
Rules and settings
What are the settings and rules for A Sharkbite test server?
The name of A Sharkbite test server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on A Sharkbite test server?
A Sharkbite test server runs a procedural map of size 3,600 with seed 50000, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
Join
How can you get onto A Sharkbite test server?
To connect, start Rust and enter client.connect 157.85.85.10:22459 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.