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Live edition33,003 playing on 11,659 servers

Rust Insights

Server profile

Rust for down syndromes

Online, with 0 of 40 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040005:0014:0023:0007:0016:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.9 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:24 UTC18d ago 3 – running 0
Sun 4 Oct, 14:46 UTC24d ago 4 halved by day 1 5.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average33/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average41/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Rust for down syndromes?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

On what schedule does Rust for down syndromes wipe?

Its rhythm cannot be read yet: Rust for down syndromes has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 18 days 16 hours have passed since its current world was created.

Server details

How well does Rust for down syndromes perform?

Average server fps over the last 48 hours was 235, with a floor of 216. The world held a peak of 15,093 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,972 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Rust for down syndromes currently run?

The Rust build is network protocol 2635 and build 167398, running on Linux, for Rust for down syndromes. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust for down syndromes, and is it online?

At the time of this check Rust for down syndromes is online. The uptime it reports puts the last restart at about 3 days 9 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 3 October 2026.

What location is listed for Rust for down syndromes?

A region is not published by Rust for down syndromes. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.85.85.105:24659.

Server tags

What is meant by each tag on Rust for down syndromes?

These tags come from Rust for down syndromes and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Rust for down syndromes appear?

Rust for down syndromes appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Rust for down syndromes right now, and how does that number move?

At the time of this refresh, Rust for down syndromes holds 0 players on 40 slots. Its average over seven days comes to 0 players.

Where does Rust for down syndromes sit in the rankings?

The player-hours ranking for the last seven days puts Rust for down syndromes at #15,349, among the top 69% of all ranked servers.

Rules and settings

What are the settings and rules for Rust for down syndromes?

No gather rate appears in the name of Rust for down syndromes. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rust for down syndromes?

Rust for down syndromes runs a procedural map of size 2,000 with seed 6738, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Rust for down syndromes?

To connect, start Rust and enter client.connect 157.85.85.105:24659 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.