Server profile
ODYSSEY PVE DEV
Offline, with 0 of 10 players on; ranked #12,697 of every public Rust server, the top 57%. It last wiped 1d ago.
Offline 157.250.193.154:28045 checked 14h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:31 UTC1d ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does ODYSSEY PVE DEV wipe, and on which day?
The record of ODYSSEY PVE DEV's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 34 hours ago.
Server
What does performance look like on ODYSSEY PVE DEV?
Average server fps over the last 48 hours was 196, with a floor of 22. The world held a peak of 57,224 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,469 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does ODYSSEY PVE DEV currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for ODYSSEY PVE DEV. The same protocol is required to join, and Steam takes care of updating it.
How reliable is ODYSSEY PVE DEV, and is it up at the moment?
The last sighting of ODYSSEY PVE DEV was 14 hours ago, and it is offline at present. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 21 of 168 hours up, or 12% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for ODYSSEY PVE DEV?
A region is not published by ODYSSEY PVE DEV. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 157.250.193.154:28045.
Server tags
How should you read the tags listed for ODYSSEY PVE DEV?
When the game's server browser reads ODYSSEY PVE DEV, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does ODYSSEY PVE DEV turn up among the Rust Insights lists and filters?
These Rust Insights lists include ODYSSEY PVE DEV: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on ODYSSEY PVE DEV right now?
ODYSSEY PVE DEV is offline at the moment; the last sighting was 14 hours ago. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.
How does ODYSSEY PVE DEV compare with other Rust servers in the ranking?
On player hours for the last seven days, ODYSSEY PVE DEV sits at #12,697, inside the top 57% of ranked servers.
Map and rules
What settings and rules apply on ODYSSEY PVE DEV?
No gather rate appears in the name of ODYSSEY PVE DEV. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on ODYSSEY PVE DEV?
ODYSSEY PVE DEV runs a procedural map of size 3,200 with seed 1234, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to ODYSSEY PVE DEV?
Open the console with F1 in Rust and enter client.connect 157.250.193.154:28045. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.