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Live edition37,293 playing on 11,693 servers

Rust Insights

Server profile

Total Admin Test

Online, with 0 of 10 players on; ranked #3,841 of every public Rust server, the top 17%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
17-day averagepeak 6
#3,841ranktop 17%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5203:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 03:24 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608003:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 03:24 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25.3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:24 UTC1d ago – – running 2
Thu 1 Oct, 19:44 UTC FW27d ago 2 held half 25.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average28/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Total Admin Test?

The average busiest point of its recent wipes was 2 players. 44 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

On what schedule does Total Admin Test wipe?

Its rhythm cannot be read yet: Total Admin Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 47 hours ago.

About the server

What does performance look like on Total Admin Test?

The 48-hour average for server fps is 59, and 57 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 162,828. The highest memory figure was 4,446 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Total Admin Test currently run?

Rust network protocol 2635 and build 168909 on Windows is what Total Admin Test runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Total Admin Test, and is it online?

At the time of this check Total Admin Test is online. About 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Total Admin Test?

No region is published by Total Admin Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 157.211.6.163:28015.

Tags

What is meant by each tag on Total Admin Test?

The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Total Admin Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Total Admin Test?

Total Admin Test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on Total Admin Test right now?

Total Admin Test shows 0 players at the moment, against 10 slots. The seven-day average is 1 players, and the highest point in that week was 6. Its strongest hour in the past 48 was 06:00 UTC, with an average of 2 players.

Where does Total Admin Test sit in the rankings?

Player hours over seven days put Total Admin Test at #3,841, within the top 17% of the ranked field.

Rules and settings

What are the settings and rules for Total Admin Test?

The name of Total Admin Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Total Admin Test?

Size 4,300 and seed 411185116 define the procedural map on Total Admin Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Total Admin Test?

Type client.connect 157.211.6.163:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://ruststats.tillzmatt.online is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.