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Rust Insights

Server profile

Aussie PvE | Modded | AU/OCE

Offline, with 0 of 100 players on; ranked #8,388 of every public Rust server, the top 38%. It last wiped 21d ago.

Filed under moddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#8,388ranktop 38%
21d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 06:20 UTC21d ago 1 – running 0
Thu 1 Oct, 21:25 UTC FW26d ago 1 halved by day 1 5.4 days 0
Thu 24 Sep, 04:05 UTC34d ago 1 halved by day 2 7.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average7/100
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 119 on average42/125
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average7/150
  5. Rustafied.com - AU LongOC · groups of 16+ · monthly · 32 on average7/100
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average4/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Aussie PvE | Modded | AU/OCE look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 17 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 1.5.

When does Aussie PvE | Modded | AU/OCE wipe, and how often?

Aussie PvE | Modded | AU/OCE wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 21 days 14 hours have passed since its current world was created.

About the server

On what version does Aussie PvE | Modded | AU/OCE currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Aussie PvE | Modded | AU/OCE. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Aussie PvE | Modded | AU/OCE, and is it up at the moment?

Offline at the moment, Aussie PvE | Modded | AU/OCE was last seen 3 days 17 hours ago. It spent 58 of the last 7 full days' 168 hours up, 35% of the time. On 23 September 2026 is when Rust Insights first saw it.

In which location does Aussie PvE | Modded | AU/OCE sit?

No region tag comes from Aussie PvE | Modded | AU/OCE, though the name suggests Oceania. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 157.211.49.86:28115.

Server tags

Which meanings sit behind the tags on Aussie PvE | Modded | AU/OCE?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Aussie PvE | Modded | AU/OCE publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Aussie PvE | Modded | AU/OCE appear?

These Rust Insights lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers, explained. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of Aussie PvE | Modded | AU/OCE look like?

Aussie PvE | Modded | AU/OCE was last seen 3 days 17 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.

In the ranking of Rust servers, where does Aussie PvE | Modded | AU/OCE place?

Player hours over seven days put Aussie PvE | Modded | AU/OCE at #8,388, within the top 38% of the ranked field.

Map and rules

What are the settings and rules for Aussie PvE | Modded | AU/OCE?

The name of Aussie PvE | Modded | AU/OCE does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Aussie PvE | Modded | AU/OCE?

The game generates the map on Aussie PvE | Modded | AU/OCE: procedural, size 4,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto Aussie PvE | Modded | AU/OCE?

Type client.connect 157.211.49.86:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.