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Live edition35,735 playing on 11,617 servers

Rust Insights

Server profile

BuildLab

Offline, with 1 of 4 players on; ranked #13,093 of every public Rust server, the top 59%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join
1/ 4 players now 25% full
17-day averagepeak 1
#13,093ranktop 59%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average46/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average72/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average80/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average3/100
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average17/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average20/100

The short version

Quick answers

From the figures on this page.

Wipe days

When does BuildLab wipe, and how often?

Its rhythm cannot be read yet: BuildLab has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 10 hours ago.

Server details

Which Rust version is BuildLab on?

The Rust build is network protocol 2634 and build 167398, running on Windows, for BuildLab. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for BuildLab, and is it online?

BuildLab is offline at the moment; the last time it was seen was 6 days 14 hours ago. It spent 0 of the last 6 full days' 144 hours up, 0% of the time. On 22 October 2026 is when Rust Insights first saw it.

What location is listed for BuildLab?

There is no region published for BuildLab. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 157.173.25.162:47831.

Lists and tags

What is meant by each tag on BuildLab?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what BuildLab publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does BuildLab turn up among the Rust Insights lists and filters?

These Rust Insights lists include BuildLab: Modded Rust servers, explained and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on BuildLab right now, and how does that number move?

The last time BuildLab was seen online was 6 days 14 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.

How does BuildLab compare with other Rust servers in the ranking?

Player hours over seven days put BuildLab at #13,093, within the top 59% of the ranked field.

Settings and rules

What are the settings and rules for BuildLab?

Nothing about gather rate is given in the name of BuildLab. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on BuildLab?

The game generates the map on BuildLab, which is procedural.

Connecting

How can you get onto BuildLab?

To connect, start Rust and enter client.connect 157.173.25.162:47831 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.