Server profile
RLSA Monthly Vanilla
Online, with 0 of 100 players on; ranked #3,685 of every public Rust server, the top 17%. It last wiped 14d ago.
Online 156.38.153.242:10190 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does RLSA Monthly Vanilla wipe, and on which day?
Too few wipes are on record for RLSA Monthly Vanilla to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 4 hours ago.
Server
Does RLSA Monthly Vanilla hold a steady frame rate?
Server fps averaged 75 over 48 hours; the lowest reading was 46. Buildings, deployables and the rest took the entity count as high as 74,466. It drew as much as 2,582 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on RLSA Monthly Vanilla?
The Rust build is network protocol 2635 and build 168909, running on Linux, for RLSA Monthly Vanilla. The same protocol is required to join, and Steam takes care of updating it.
Has RLSA Monthly Vanilla stayed online, and is it up now?
RLSA Monthly Vanilla is currently reachable and online. Going by the uptime figure it gives, its last restart was around 14 hours ago. The last 5 full days gave 119 of 120 hours up, or 99% of the time. The first record Rust Insights has of it is 23 October 2026.
What location is listed for RLSA Monthly Vanilla?
A region is not published by RLSA Monthly Vanilla. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 156.38.153.242:10190.
Tags
What is meant by each tag on RLSA Monthly Vanilla?
These tags come from RLSA Monthly Vanilla and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RLSA Monthly Vanilla?
RLSA Monthly Vanilla appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RLSA Monthly Vanilla right now, and how does that number move?
At the time of this refresh, RLSA Monthly Vanilla holds 0 players on 100 slots. Over the past week it peaked at 4 and averaged 1 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 2 players on average.
In the ranking of Rust servers, where does RLSA Monthly Vanilla place?
The player-hours ranking for the last seven days puts RLSA Monthly Vanilla at #3,685, among the top 17% of all ranked servers.
Rules and settings
How is RLSA Monthly Vanilla configured, and what rules apply?
The name of RLSA Monthly Vanilla does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on RLSA Monthly Vanilla?
RLSA Monthly Vanilla runs a procedural map of size 3,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join RLSA Monthly Vanilla?
Open the console with F1 in Rust and enter client.connect 156.38.153.242:10190. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/C6cNVbKUTX is its website.