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Rust Insights

Server profile

Test Server (Upsurge Main)

Offline, with 0 of 100 players on; ranked #10,586 of every public Rust server, the top 48%. It last wiped 1d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#10,586ranktop 48%
1d agolast wipeno schedule published
1d 4hnext wipeThu 29 Oct, 13:58 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75114:0020:0002:0009:0015:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304014:0020:0002:0009:0015:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 13:58 UTC, in 1d 4h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 1d 4hThu 29 Oct, 13:58 UTC
  2. 5d 4hMon 2 Nov, 13:57 UTC
  3. 8d 9hThu 5 Nov, 19:00 UTCFW
  4. 12d 4hMon 9 Nov, 13:57 UTC
  5. 15d 4hThu 12 Nov, 13:58 UTC
  6. 19d 4hMon 16 Nov, 13:57 UTC
  7. 22d 4hThu 19 Nov, 13:58 UTC
  8. 26d 4hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC1d ago – – running 0
Thu 22 Oct, 13:58 UTC5d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC8d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC12d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC15d ago 0 – 3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average150/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average181/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average91/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Test Server (Upsurge Main), what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 7 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

How often does Test Server (Upsurge Main) wipe, and on which day?

Wipes on Test Server (Upsurge Main) come every Monday at 13:57 and every Thursday at 13:58 UTC. You can expect the next wipe on Thursday 29 October at 13:58 UTC. This world dates from 43 hours ago.

Server details

Does Test Server (Upsurge Main) hold a steady frame rate?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 78,395 entities, counting buildings, deployables and all the rest. It drew as much as 2,516 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Test Server (Upsurge Main)?

Running on Linux, Test Server (Upsurge Main) is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Test Server (Upsurge Main) stayed online, and is it up now?

Offline at the moment, Test Server (Upsurge Main) was last seen 11 hours ago. The uptime it reports puts the last restart at about 31 hours ago. It spent 64 of the last 7 full days' 168 hours up, 38% of the time. The first record Rust Insights has of it is 11 October 2026.

What location is listed for Test Server (Upsurge Main)?

There is no region published for Test Server (Upsurge Main). Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 155.103.85.145:28070.

Tags

Which meanings sit behind the tags on Test Server (Upsurge Main)?

These tags come from Test Server (Upsurge Main) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Test Server (Upsurge Main)?

Test Server (Upsurge Main) appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on Test Server (Upsurge Main) right now?

Test Server (Upsurge Main) is offline at the moment; the last sighting was 11 hours ago. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 12:00 UTC, at 1 players on average.

In the ranking of Rust servers, where does Test Server (Upsurge Main) place?

Player hours over seven days put Test Server (Upsurge Main) at #10,586, within the top 48% of the ranked field.

Map and rules

What settings and rules apply on Test Server (Upsurge Main)?

Nothing about gather rate is given in the name of Test Server (Upsurge Main). Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Test Server (Upsurge Main)?

Test Server (Upsurge Main) runs a procedural map of size 3,950 with seed 253663126, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Join

What is the way to join Test Server (Upsurge Main)?

Type client.connect 155.103.85.145:28070 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://stevious.io is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.