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Rust Insights

Server profile

Ryan's Test Grounds

Online, with 0 of 10 players on; ranked #15,419 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 10 players now 0% full
07-day averagepeak –
#15,419ranktop 69%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608007:0016:0001:0011:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:13 UTC11d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average95/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average95/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average41/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Ryan's Test Grounds?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

When does Ryan's Test Grounds wipe, and how often?

The record of Ryan's Test Grounds's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 11 days 10 hours ago.

Server

Does Ryan's Test Grounds hold a steady frame rate?

Server fps averaged 60 over 48 hours; the lowest reading was 60. Buildings, deployables and the rest took the entity count as high as 4,841. Memory use peaked at 1,252 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Ryan's Test Grounds currently run?

Running on Linux, Ryan's Test Grounds is on Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

Has Ryan's Test Grounds stayed online, and is it up now?

Ryan's Test Grounds is currently reachable and online. About 11 days 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Ryan's Test Grounds sit?

No region is published by Ryan's Test Grounds. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 155.103.109.2:29015.

Server tags

What is meant by each tag on Ryan's Test Grounds?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Ryan's Test Grounds publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Ryan's Test Grounds appear?

Ryan's Test Grounds appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of Ryan's Test Grounds look like?

At the time of this refresh, Ryan's Test Grounds holds 0 players on 10 slots. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Ryan's Test Grounds place?

Player hours over seven days put Ryan's Test Grounds at #15,419, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on Ryan's Test Grounds?

The name of Ryan's Test Grounds does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Ryan's Test Grounds?

Size 1,000 and seed 7123003 define the procedural map on Ryan's Test Grounds, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to Ryan's Test Grounds?

To connect, start Rust and enter client.connect 155.103.109.2:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://ryann.gg.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.