Server profile
Zombie Homeland
Online, with 0 of 50 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 93d ago.
Online 154.16.169.250:28080 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Zombie Homeland wipe, and how often?
Its rhythm cannot be read yet: Zombie Homeland has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 93 days 10 hours have passed since its current world was created.
About the server
How well does Zombie Homeland perform?
The 48-hour average for server fps is 177, and 127 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 131,874. Memory use peaked at 3,558 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Zombie Homeland?
Running on Windows, Zombie Homeland is on Rust network protocol 2631 and build 158240. Joining needs your game on the same protocol, which Steam updates for you.
Has Zombie Homeland stayed online, and is it up now?
At the time of this check Zombie Homeland is online. Going by the uptime figure it gives, its last restart was around 45 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for Zombie Homeland?
No region is published by Zombie Homeland. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 154.16.169.250:28080.
Server tags
How should you read the tags listed for Zombie Homeland?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): Your game must run the same version to join: the protocol is 2631; cs158240 (Build): It runs game build 158240; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Zombie Homeland publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Zombie Homeland appear?
These Rust Insights lists include Zombie Homeland: Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Zombie Homeland right now, and how does that number move?
At the time of this refresh, Zombie Homeland holds 0 players on 50 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Zombie Homeland place?
Player hours over seven days put Zombie Homeland at #15,338, within the top 69% of the ranked field.
Rules and settings
How is Zombie Homeland configured, and what rules apply?
No gather rate appears in the name of Zombie Homeland. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Zombie Homeland?
Size 4,500 and seed 481970 define the procedural map on Zombie Homeland, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Zombie Homeland?
Open the console with F1 in Rust and enter client.connect 154.16.169.250:28080. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.