Server profile
LivingWorld isolated remediation validation
Offline, with 0 of 2 players on; ranked #16,853 of every public Rust server, the top 71%. It last wiped 45d ago.
Offline 152.110.55.254:28115 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does LivingWorld isolated remediation validation wipe, and how often?
The record of LivingWorld isolated remediation validation's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 45 days 12 hours have passed since its current world was created.
About the server
On what version does LivingWorld isolated remediation validation currently run?
The Rust build is network protocol 2633 and build 163207, running on Windows, for LivingWorld isolated remediation validation. The same protocol is required to join, and Steam takes care of updating it.
Has LivingWorld isolated remediation validation stayed online, and is it up now?
The last sighting of LivingWorld isolated remediation validation was 29 days 12 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does LivingWorld isolated remediation validation run from?
A region is not published by LivingWorld isolated remediation validation. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 152.110.55.254:28115 is where it answers.
Lists and tags
What is meant by each tag on LivingWorld isolated remediation validation?
These tags come from LivingWorld isolated remediation validation and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does LivingWorld isolated remediation validation appear?
These Rust Insights lists include LivingWorld isolated remediation validation: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of LivingWorld isolated remediation validation look like?
LivingWorld isolated remediation validation was last seen 29 days 12 hours ago and is offline right now.
How does LivingWorld isolated remediation validation compare with other Rust servers in the ranking?
Player hours over seven days put LivingWorld isolated remediation validation at #16,853, within the top 71% of the ranked field.
Settings and rules
What are the settings and rules for LivingWorld isolated remediation validation?
The name of LivingWorld isolated remediation validation does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on LivingWorld isolated remediation validation?
The map on LivingWorld isolated remediation validation is procedural and the game generates it.
How to join
How can you get onto LivingWorld isolated remediation validation?
To connect, start Rust and enter client.connect 152.110.55.254:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.