Server profile
Calvins Dev Server
Online, with 0 of 40 players on; ranked #8,798 of every public Rust server, the top 40%. It last wiped 10d ago.
Online 151.243.93.248:20000 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 40% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Calvins Dev Server, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.
On what schedule does Calvins Dev Server wipe?
The record of Calvins Dev Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 10 days 7 hours ago.
Server details
What does performance look like on Calvins Dev Server?
Server fps averaged 30 over 48 hours; the lowest reading was 27. At its highest the entity count reached 29,704: buildings, deployables and everything else. Memory use peaked at 2,127 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Calvins Dev Server currently run?
The Rust build is network protocol 2635 and build 167781, running on Linux, for Calvins Dev Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Calvins Dev Server, and is it online?
At the time of this check Calvins Dev Server is online. About 4 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 26 September 2026.
In which location does Calvins Dev Server sit?
No region is published by Calvins Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. 151.243.93.248:20000 is where it answers.
Tags
How should you read the tags listed for Calvins Dev Server?
When the game's server browser reads Calvins Dev Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Calvins Dev Server appear?
Calvins Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Calvins Dev Server look like?
Calvins Dev Server shows 0 players at the moment, against 40 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Calvins Dev Server place?
The player-hours ranking for the last seven days puts Calvins Dev Server at #8,798, among the top 40% of all ranked servers.
Settings and rules
What are the settings and rules for Calvins Dev Server?
No gather rate appears in the name of Calvins Dev Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Calvins Dev Server?
Size 2,500 and seed 2147483647 define the procedural map on Calvins Dev Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to Calvins Dev Server?
To connect, start Rust and enter client.connect 151.243.93.248:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.