Server profile
Hotwire Test Renamed
Offline, with 0 of 75 players on; ranked #15,850 of every public Rust server, the top 72%. It last wiped 26d ago.
Offline 151.240.92.7:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Hotwire Test Renamed?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 3 hours after it started.
On what schedule does Hotwire Test Renamed wipe?
The only wipe on Hotwire Test Renamed is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 26 days 1 hours have passed since its current world was created.
Server details
Which Rust version is Hotwire Test Renamed on?
The Rust build is network protocol 2634 and build 167398, running on Windows, for Hotwire Test Renamed. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Hotwire Test Renamed, and is it online?
Hotwire Test Renamed is offline at the moment; the last time it was seen was 16 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
In which location does Hotwire Test Renamed sit?
A region is not published by Hotwire Test Renamed. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 151.240.92.7:28015.
Server tags
How should you read the tags listed for Hotwire Test Renamed?
When the game's server browser reads Hotwire Test Renamed, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Hotwire Test Renamed appear?
Hotwire Test Renamed appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Hotwire Test Renamed right now?
Hotwire Test Renamed is offline at the moment; the last sighting was 16 days 14 hours ago.
How does Hotwire Test Renamed compare with other Rust servers in the ranking?
On player hours for the last seven days, Hotwire Test Renamed sits at #15,850, inside the top 72% of ranked servers.
Rules and settings
How is Hotwire Test Renamed configured, and what rules apply?
The name of Hotwire Test Renamed does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Hotwire Test Renamed?
The map on Hotwire Test Renamed is procedural and the game generates it.
Connecting
How can you get onto Hotwire Test Renamed?
To connect, start Rust and enter client.connect 151.240.92.7:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.