Server profile
Test Server
Offline, with 0 of 50 players on; ranked #16,822 of every public Rust server, the top 70%. It last wiped 32d ago.
Offline 151.240.103.167:38015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Test Server wipe, and how often?
The record of Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 32 days 9 hours have passed since its current world was created.
Server
Which Rust version is Test Server on?
The Rust build is network protocol 2634 and build 166318, running on Windows, for Test Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Test Server, and is it up at the moment?
Offline at the moment, Test Server was last seen 27 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
Where does Test Server run from?
There is no region published for Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 151.240.103.167:38015.
Lists and tags
What is meant by each tag on Test Server?
These tags come from Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166318 (Build): Build 166318 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test Server?
These Rust Insights lists include Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Test Server right now?
The last time Test Server was seen online was 27 days 6 hours ago, and it is offline now.
How does Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Test Server sits at #16,822, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for Test Server?
No gather rate appears in the name of Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Test Server?
A procedural map, generated by the game, is what Test Server runs.
Join
What is the way to join Test Server?
To connect, start Rust and enter client.connect 151.240.103.167:38015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.